Movement Standards
Every rep in a Cence competition is judged against this document — by the vision engine on every attempt, and by human review on every podium. If a rep doesn't count, the verdict names the exact standard below that it violated. No hidden rules, no judgment calls behind closed doors.
Every attempt begins from a valid start. The counter does not arm until the start position is confirmed.
Hands flat on the floor, positioned anywhere from shoulder-width to one-and-a-half times shoulder-width. Fingers may point forward or slightly outward.
Feet together or up to hip-width apart, toes on the floor. Body forms one straight line from shoulders through hips to ankles.
The attempt arms only when you are holding a full lockout (see §3) in a valid body line for one full second. A countdown confirms the counter is live.
The bottom of the rep. This is where most reps fail — and where the standard is exact.
From lockout, elbows bend in one continuous descent. Brief deceleration is fine; reversing direction before reaching depth voids the rep.
At the bottom of the rep, the elbow joint angle must reach 90° or less, measured at the tracked shoulder–elbow–wrist points on both arms.
Depth is judged per rep, not on average. Every counted rep individually reached the §2.2 threshold. There is no "close enough" band.
At the top of the rep, both elbows return to full extension — the arm reads straight at the tracked joints. This is the only position where a rep completes.
Lockout must be held with visible control — a beat, not a bounce. Rhythmic touch-and-go at the top is allowed as long as extension is fully reached each time.
A push-up is a full-body movement. The line is part of the rep.
Hips may not sag below the shoulder-to-ankle line beyond the published tolerance during any counted rep.
Hips may not rise into a pike beyond the published tolerance. Elevating the hips shortens the range of motion and voids the rep.
Knees, thighs, and torso stay off the floor for the duration of every counted rep. Only hands and toes contact the ground.
There is no minimum or maximum rep speed. Fast touch-and-go and slow grinders both count, as long as every rep individually meets §2 and §3.
Rest is permitted only in the lockout position (§3.1) or in a knees-down break. Time continues to run; the attempt window is fixed regardless of rest taken.
A competition attempt is a single continuous recording within the published time cap for that week's event. When the window closes, the counted total is final.
The engine can only verify what it can see. Camera setup is part of the standard.
Every rep carries a tracking-confidence reading. Reps scored below the published confidence floor are not silently counted or discarded — they are flagged for review.
The camera does not move during the attempt. Handheld or repositioned recordings are not accepted for competition.
Weight classes only mean something if the weight is real.
The standards we hold the engine to — published, like everything else.
| Expert agreement | A movement's automated scoring must agree with expert human judges at 95% or better before it decides prize outcomes without rep-level review. |
| False acceptance | No more than 2% of non-compliant reps may be accepted by automated scoring at competition grade. |
| Until then | Where automated scoring hasn't yet cleared these gates, human review covers the gap — and we say so, plainly, on the event page. |
| Versioning | This standard is versioned. Changes are published before they apply to any competition window — never mid-event. Attempts are always judged by the version in force when the event opened. |